Role-Playing With Style.

Oh Brother, Where Art Thou?

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by Chris | Aug 24 2008

Things are crazy busy around here, and I’m still in the “back-end” phase of most of the design around here. I owe three people projects that I need to get taken care of and I’m going to Dragon*Con this week, but hopefully I’ll get free enough to dig into DP very soon. I just wanted to give a head’s up and let everyone know it isn’t stagnating, just not ready. :)

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TDF - Louis Gastoneux

A little background on "Gaston LeGhoul," one of the player characters from The Dark Fantastic.

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by Frank Frey | Jun 27 2008

“I come here often. I close the shop and just walk here. My niece often comes with me. When my wife, Madeline, was still with us, she would come with me. Maddy would always talk about how the Avalon was like a big studio sound stage. She won an Oscar, you know, for Best Art Direction. She was a very talented lady.”

(Takes a sip of his single malt scotch)

“I got my start back in the early ‘70s doing soap operas. Even today, I can tell you that that was some of the hardest work I’ve ever done ... Read more »

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Introducing the Dark Fantastic

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by Chris | Jun 23 2008

The dancers kick and sway, their hands tracing elegant lines of invisible poetry through the smoke. Julie Samedi spins another song, her pale fingers keeping the dancers shuffling to her rhythm. On top of her box, Noir transcends the crowd, her taut muscles rolling under vinyl as she twirls. From her vantage, she can see Louis holding court for a gaggle of fans, raised on the schlock horror films he called home for years, and his niece Emalice, sitting at the bar, talking to Dennis, the ... Read more »

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You Gotta Laugh - Cookbooks, Dungeons and Dragons.

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by Chris | Jun 18 2008

Ever wonder what would happen if geeks discussed cookbooks the same way they do RPGs?

Wonder no more. Lore Sjöberg spells it out in this Alt Text over at Wired.

Tags: humor, you gotta laugh


Lessons Learned - Moltke’s Theory of Gamemastering

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by Chris | Jun 16 2008

Helmuth von Moltke was the chief of staff of the Prussian army for thirty years. He was an innovative military strategist in the 19th Century. His theory of war is simple and to the point: it can be translated as “no battle plan survives contact with the enemy.”

Now, replace “battle plan” with “chronicle” and “enemy” with “players,” and I think you’ll see where I’m going here…

No chronicle survives contact with the players.

No matter how hard you work on your setting, or NPC or what have ... Read more »

Tags: lessons learned

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